New build: .47 alpha demo
Updated /fixed a bunch of things! Happy 4th of July / 'murica day!
'New Text' when you push the red button, this was supposed to be score but forgot to rehook these up when changing loading functions. [Fixed: moved update information to the profile save function]
No visible missile counts / city health - I had these on a slider system but removed it and didnt put in the new one yet, whoops. Going for pure in-game visuals for these. [Fixed: added simple placeholders for missiles and added cities with dynamic damage/destruction]
Split missiles have a weird trail: forgot to change those to the new trail system. Whoops. [Fixed: added smoke trail and changed splitter logic to keep old smoke trail around after split]
Misspellings: Guage- Gauge - [Fixed: spelling]
Clipboard doesnt move out of screen slowly but looks like it disappears: need to hook up a lerp to move the clipboard out slowly instead. [Fixed: added lerp]
Blurry buttons: some settings werent set properly and some stuff got overly compressed. [Fixed: modified quality of image]
No explosion sounds: I forgot to turn those back on. whoops. [Fixed: turn up explosion sounds to audible]
Certain powers last longer than they should: the missile attractor power somehow no longer gets added to the power manager list to actually stop it. Others may have issues as well. [Fixed partly: attractor now ends]
Files
Missile Comrade
A missile defense game about mad commanders who take action into their own hands. Features cards and deckbuilding.
Status | In development |
Authors | Golden Shovel Games, LLC, Ikkir |
Genre | Action, Card Game |
Tags | Arcade, Controller, Deck Building, defense, fun, game, missile, mouse |
More posts
- New build: .476 Heavy missile explosion sizeJul 14, 2018
- New build: .475 Card sizes in arcadeJul 13, 2018
- New build: .472 New Card SizesJul 07, 2018
- New build: .471Jul 05, 2018
- First public gameplay alpha releaseJun 29, 2018
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