First public gameplay alpha release
Hello everyone, we are pleased to present our first public alpha demo release of our game Missile Comrade! Feedback welcome! (also figuring out this itch.io thing and WebGL thing as well, pardon our mess!)
Right now we have most of the base things done, most of the UI, and the core gameplay loop. In the future we will be adding a LOT more cards and items, more enemies, more character unlocks (currently only 1 is available for unlock plus the 3 at start), and, of course, fixing a ton of bugs. Oh, right, and the story mode, thats a thing too.
You can also follow updates on:
We also have a devlog on Tigsource! https://forums.tigsource.com/index.php?topic=63987.0
(also pending putting a lot more content on official pages below)
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